A gate nobody has faulted is a gate nobody knows the state of. Six deliberate faults, one per failure mode each check claims to catch — every one caught, then reverted.
$ printf '<!-- hand edit -->' >> docs/assets/brand/mark.svg branding/build.py --check: 1 stale asset(s): - mark.svg: committed file differs from what build.py generates $ # a vector regenerated, its raster left stale branding/build.py --check: 1 stale asset(s): - social-preview.png: rendered from a stale social-preview.svg -- the vector changed and the raster was not re-rendered $ mv docs/assets/brand/favicon-16.png /tmp/ branding/build.py --check: 1 stale asset(s): - favicon-16.png: missing from docs/assets/brand/
$ # a stated ratio the hex does not compute to branding/contrast.py: 1 disagreement(s) with BRAND.md: - Muted `#6f6656` on Paper: BRAND.md says 5.94:1, recomputed 4.94:1 $ # correct ratio, flattering verdict branding/contrast.py: 1 disagreement(s) with BRAND.md: - **Accent `#b5502f` on Paper**: 4.41:1 fails AA at 4.5:1, but the verdict reads '**body text**' $ # palette hex changed, contrast table left alone branding/contrast.py: 1 disagreement(s) with BRAND.md: - #6f6656 is used in the contrast table but is not in the palette table -- one of the two was edited without the other
branding/build.py --check: 7 vectors and 8 rasters are current. branding/contrast.py: 13 ratios in BRAND.md all check out.